Replicating Rapid Prototyping Machine
The promise of advanced fabrication technology that can copy itself is a truly remarkable concept with far reaching implications.
Blinkenlights: The Beginning
The epic history of the Blinkenlights project in advance of a whole new Blinkenlights installation in Toronto, Canada - Stereoscope. Learn more about Project Blinkenlights.
jParallax
Turns a selected element into a ‘window’, or viewport, and all its children into absolutely positioned layers that can be seen through the viewport. These layers move in response to the mouse, and, depending on their dimensions (and options for layer initialisation), they move by different amounts, in a parallaxy kind of way. [via]
15 Stunning Cutting-Edge Gadgets and Technologies
The pace of technology steadily increases, new fields of science are heavily explored and innovative concepts emerge almost every day, resulting in stunning and overwhelming products. The impact of these products can be tremendous: in fact, new technology can completely revolutionize the way we play, communicate, work and live our lives. Some of these products are just eye-candy, some are useful, some are visionary and some may become revolutionary in the next years.
10 Futuristic User Interfaces
Good user interfaces are crucial for good user experience. Ten recent developments in the field of user experience design are presented here. Most techniques may seem very futuristic, but some of them are already reality and in fact, they are extremely impressive. Keep in mind: they can become ubiquitous in the next years.
Touché Framework
A free, open-source tracking environment for FTIR-based multitouch tables. It has been written for Mac OS X Leopard and uses many of its core technologies, such as QuickTime, Core Animation, Core Image and the Accelerate framework, but also high-quality open-source libraries such as libdc1394 and OpenCV, in order to achieve good tracking performance. [via]
Roy Block
An experimental sort of game, with a tangible interface that touches the field of mixed reality. The game features a self-willed heroine who is trying to get from the very left to the very right of the screen without touching the bottom and dying. However there is nothing she can stand and jump on so she needs the player to help her. The player has two small wooden blocks, in each hand one. Pressed on the screen they are being recognised by the game and the heroine can jump on them. To make the game even more challenging there are hazardous flower-like enemies who try to destroy the heroine when she comes too close.












